using System;
using System.Runtime.CompilerServices;
using LP;

namespace Logic.Game.UI
{
    public class PauseWindow : AbsWindow
    {
        public PauseWindow(UIMgr uIMgr) : base(uIMgr)
        {
        }
    
         public override void OnShow(ITuple tuple = null, Action action = null)
        {
        }
    
        public override void OnHide(ITuple tuple = null)
        {
        }
    
       
    }
}